Alarm activated (player vehicle)

Triggered when an alarm on a player vehicle is activated

Event

RegisterNetEvent("vehicles_keys:alarmOnPlayerVehicle", function(vehicle, vehicleCoords, alarmLevel)

end)

Parameters

NameData TypeDescription

vehicle

int

Vehicle handle

vehicleCoords

vector3

The coordinates of the vehicle

alarmLevel

int

The level of the installed alarm

Example

RegisterNetEvent("vehicles_keys:alarmOnPlayerVehicle", function(vehicle, vehicleCoords, alarmLevel)
    -- You can add an external notification if you want
end)

Where to insert the code?

You can place it in the file integrations/sv_integrations.lua of the script, at the bottom of the file on new lines

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