Progress bar

Replace/Disable

Triggered when using progress bar

Event

RegisterNetEvent("drugs_creator:internalProgressBar", function(time, text)

end)

Parameters

NameData TypeDescription

time

int

Progress bar duration in seconds

text

string

Description text

Example

-- In drugs_creator/integrations/cl_integrations.lua
RegisterNetEvent("drugs_creator:framework:ready", function() 
    -- Disables the default script progress bar (otherwise there would be 2 progress bars)
    exports["drugs_creator"]:disableScriptEvent("drugs_creator:internalProgressBar")
end)

-- Example to replace the script progress bar with an external one
RegisterNetEvent("drugs_creator:internalProgressBar", function(time, text)
    -- The event to activate your external progress bar
    TriggerEvent("external_progressbar:start", time, text)
end)

Where to insert the code?

You can place it in the file integrations/cl_integrations.lua of the script, at the bottom of the file on new lines

Use in external scripts

If you like the default progress bar of the script, and you want to use it in external scripts, this is the event

TriggerEvent("drugs_creator:startProgressBar", timeInMS, text, hexColor)

Parameters

NameData typeDescription

timeInMS

integer

Duration of the progress bar in milliseconds

text

string

The text that will be shown with the progressbar

hexColor

string

The color of the progressbar in hex code (example #70f2b4). Can be nil to use the default one of the script

Example

-- This will create a command to show a red progressbar
-- /progressbar 5000 Hello
RegisterCommand("progressbar", function(playerId, args) 
    TriggerEvent("drugs_creator:startProgressBar", tonumber(args[1]), args[2], "#ff0000")
end)

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