FAQ

This page has FAQs related ONLY to this script, be sure to also check Common FAQ for other issues

How to change animations

This is a list of usable animations

  • Bigger text is the animation dictionary

  • Smaller text is animation name

This is the list of usable scenarios

The main difference between scenarios and animations, is that usually a scenario have a object attached to animation

It's not possible to use external animations

Note: not all animations in the lists work

How to lock jobs vehicles

To lock vehicle you have 2 possibilities:

  1. You use the events and exports from the script documentation to integrate your own car lock script

  2. You can use jaksam's Vehicles Keys which has Jobs Creator integration included

Note: external scripts integration is completely down to you

How does Jobs Creator handles salaries/wages?

Jobs Creator doesn't handle the salaries, this is because the framework script does it

  • For ESX, es_extended and esx_society scripts handle the salaries

  • For QBCore, qb-core handles the salaries

So you will be able to define the salaries in Jobs Creator, but it will be the framework giving money

How to fix "Couldn't create marker" error

This issue is caused by something wrong in job_data table of the database

Possible solutions:

  1. Delete job_data table from the database and restart the script/server

  2. The id column of the job_data table doesn't have AUTO INCREMENT as default value, you have to make it that the default value of that column is AUTO INCREMENT

Why outfits features don't work?

If outfits features don't work, it's because you don't have the dependencies to use them

  • On ESX, you must have esx_skin and skinchanger scripts installed

  • On QBCore, you must have qb-clothing script installed

Jobs Creator has integration for illenium-appearance that should work on both frameworks

Weapon upgrader doesn't work

In case the weapon upgrader marker doesn't work, these are 2 possible reasons:

  1. You are using an addon weapon, but you didn't configure it properly in es_extended script

  2. Your inventory edits the standard behavior of ESX/QBCore, so in this case you must use your own inventory instead of Jobs Creator to use weapons components and tints

Edit vehicles labels in garages

Jobs Creator retrieves the vehicles labels through FiveM natives, so to have custom labels, you'll have to configure them in your addon vehicle script.

In FiveM forums there are multiple guides on how to configure addon vehicles display names

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