Get what objects can be sold in shop ID

This export returns which objects the player can sell in the shop ID, depending on the shop whitelist/blacklist and on if the shop is allowed to manage weapons and/or items

Export

local sellableObjects = getSellableObjectsForShopId(playerId, shopId)

Parameters

NameData TypeDescription

playerId

integer

The player server ID

shopId

integer

The shop ID (the same that's in the database)

Output example

{
	[1] = {
	        ["name"] = "accesscard",
	        ["count"] = 14,
	        ["label"] = "Access Card",
	        ["type"] = "item",
        },
	[2] = {
		["name"] = "bag",
		["count"] = 49,
		["label"] = "Bag",
		["type"] = "item",
	},
	[3] = {
		["name"] = "WEAPON_COMPACTLAUNCHER",
		["count"] = 1,
		["label"] = "Compact launcher",
		["type"] = "weapon",
	},
	[4] = {
		["name"] = "WEAPON_MACHINEPISTOL",
		["count"] = 1,
		["label"] = "Machine pistol",
		["type"] = "weapon",
	}
}

Where to insert the code?

You can place it in the file integrations/sv_integrations.lua of the script, at the bottom of the file on new lines

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